Saturday, October 24, 2009

Death knell for closed devices

There's a story over on Slashdot about a iPhone developer who's seen 80% of the high scores from his new game submitted from pirated copies. Just another piece of evidence at the end of a long trail showing that "closed" devices are not effective as a piracy prevention tool. The iPhone is about as closed, locked-down, and ridiculous of a platform as it's possible to create and market, and yet there's still a piracy rate of 80% for a $2 application.

Game companies aren't stupid, and when they see results like this they react by moving as much of their IP as they possibly can behind a firewall. The future belongs to open devices accessing closed services. Good, bad, indifferent, it's just the reality.

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